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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <KeyboardEvent.hpp>
Public Member Functions | |
| virtual int | GetCategoryFlags () const override |
| KeyCode | GetKeyCode () const |
| std::string | GetKeyStr () const |
| Public Member Functions inherited from Sleak::Event | |
| Event () | |
| virtual | ~Event ()=default |
| virtual EventType | GetEventType () const =0 |
| virtual const char * | GetName () const =0 |
| bool | IsInCategory (EventCategory category) |
| virtual std::string | ToString () const |
Protected Member Functions | |
| KeyEvent (const KeyCode keycode) | |
Protected Attributes | |
| KeyCode | m_KeyCode |
Additional Inherited Members | |
| Public Attributes inherited from Sleak::Event | |
| bool | Handled = false |
Common base for keyboard events; carries the key code involved.
Definition at line 16 of file KeyboardEvent.hpp.
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inlineprotected |
Definition at line 24 of file KeyboardEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 22 of file KeyboardEvent.hpp.
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inline |
Definition at line 19 of file KeyboardEvent.hpp.
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inline |
Definition at line 20 of file KeyboardEvent.hpp.
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protected |
Definition at line 27 of file KeyboardEvent.hpp.