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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <MouseEvent.hpp>
Public Member Functions | |
| std::string | GetButtonStr () const |
| virtual int | GetCategoryFlags () const override |
| MouseCode | GetMouseButton () const |
| std::string | ToString () const override |
| Public Member Functions inherited from Sleak::Event | |
| Event () | |
| virtual | ~Event ()=default |
| virtual EventType | GetEventType () const =0 |
| virtual const char * | GetName () const =0 |
| bool | IsInCategory (EventCategory category) |
Protected Member Functions | |
| MouseButtonEvent (const MouseCode button, int x, int y) | |
Protected Attributes | |
| MouseCode | m_Button |
| int | mouseX |
| int | mouseY |
Additional Inherited Members | |
| Public Attributes inherited from Sleak::Event | |
| bool | Handled = false |
Common base for button events; carries the button and cursor position at the time.
Definition at line 60 of file MouseEvent.hpp.
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inlineprotected |
Definition at line 76 of file MouseEvent.hpp.
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inline |
Definition at line 64 of file MouseEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 74 of file MouseEvent.hpp.
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inline |
Definition at line 63 of file MouseEvent.hpp.
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inlineoverridevirtual |
Reimplemented from Sleak::Event.
Definition at line 66 of file MouseEvent.hpp.
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protected |
Definition at line 79 of file MouseEvent.hpp.
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protected |
Definition at line 80 of file MouseEvent.hpp.
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protected |
Definition at line 80 of file MouseEvent.hpp.