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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <MouseEvent.hpp>
Public Member Functions | |
| MouseMovedEvent (const int x, const int y) | |
| virtual int | GetCategoryFlags () const override |
| virtual EventType | GetEventType () const override |
| virtual const char * | GetName () const override |
| int | GetX () const |
| int | GetY () const |
| std::string | ToString () const override |
| Public Member Functions inherited from Sleak::Event | |
| Event () | |
| virtual | ~Event ()=default |
| bool | IsInCategory (EventCategory category) |
Static Public Member Functions | |
| static EventType | GetStaticType () |
Additional Inherited Members | |
| Public Attributes inherited from Sleak::Event | |
| bool | Handled = false |
Fired when the cursor moves, carrying its new position.
Definition at line 13 of file MouseEvent.hpp.
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inline |
Definition at line 15 of file MouseEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 29 of file MouseEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 28 of file MouseEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 28 of file MouseEvent.hpp.
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inlinestatic |
Definition at line 28 of file MouseEvent.hpp.
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inline |
Definition at line 17 of file MouseEvent.hpp.
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inline |
Definition at line 18 of file MouseEvent.hpp.
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inlineoverridevirtual |
Reimplemented from Sleak::Event.
Definition at line 20 of file MouseEvent.hpp.