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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <ApplicationEvent.hpp>
Public Member Functions | |
| WindowCloseEvent ()=default | |
| virtual int | GetCategoryFlags () const override |
| virtual EventType | GetEventType () const override |
| virtual const char * | GetName () const override |
| Public Member Functions inherited from Sleak::Event | |
| Event () | |
| virtual | ~Event ()=default |
| bool | IsInCategory (EventCategory category) |
| virtual std::string | ToString () const |
Static Public Member Functions | |
| static EventType | GetStaticType () |
Additional Inherited Members | |
| Public Attributes inherited from Sleak::Event | |
| bool | Handled = false |
Fired when the window is about to close.
Definition at line 58 of file ApplicationEvent.hpp.
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default |
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 63 of file ApplicationEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 62 of file ApplicationEvent.hpp.
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inlineoverridevirtual |
Implements Sleak::Event.
Definition at line 62 of file ApplicationEvent.hpp.
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inlinestatic |
Definition at line 62 of file ApplicationEvent.hpp.