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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <VertexLayout.hpp>
Public Attributes | |
| VertexAttribFormat | format |
| uint32_t | location |
| uint32_t | offset |
One attribute: shader location, component format, byte offset in the vertex.
Definition at line 20 of file VertexLayout.hpp.
| VertexAttribFormat Sleak::VertexAttribute::format |
Definition at line 22 of file VertexLayout.hpp.
| uint32_t Sleak::VertexAttribute::location |
Definition at line 21 of file VertexLayout.hpp.
| uint32_t Sleak::VertexAttribute::offset |
Definition at line 23 of file VertexLayout.hpp.