SleakEngine 1.0.0
C++23 multi-backend game engine
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docs/namespaces.dox File Reference

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Events
 Concrete event types dispatched through Sleak::EventDispatcher.
namespace  Sleak::Events::Input
 Keyboard and mouse event types.
namespace  Sleak::Input
 Key and mouse-button code enumerations plus their name lookups.
namespace  Sleak::Math
 Vectors, matrices, quaternions, colors, AABBs, and random helpers.
namespace  Sleak::Physics
 Collision shapes, the broadphase tree, and the world that steps them.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.
namespace  Sleak::UI
 Immediate-mode UI calls available to game code.