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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <AnimationStateMachine.hpp>
Public Attributes | |
| AnimationClip * | clip = nullptr |
| bool | loop = true |
| std::string | name |
| float | speed = 1.0f |
One named clip binding within the graph, with its own loop/speed settings.
Definition at line 26 of file AnimationStateMachine.hpp.
| AnimationClip* Sleak::AnimationState::clip = nullptr |
Definition at line 28 of file AnimationStateMachine.hpp.
| bool Sleak::AnimationState::loop = true |
Definition at line 29 of file AnimationStateMachine.hpp.
| std::string Sleak::AnimationState::name |
Definition at line 27 of file AnimationStateMachine.hpp.
| float Sleak::AnimationState::speed = 1.0f |
Definition at line 30 of file AnimationStateMachine.hpp.