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SleakEngine 1.0.0
C++23 multi-backend game engine
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Skeletal animation runtime: clips, blending state machines, and the skeleton bone hierarchy. More...
Classes | |
| struct | Sleak::AnimationChannel |
| class | Sleak::AnimationClip |
| struct | Sleak::AnimationState |
| class | Sleak::AnimationStateMachine |
| struct | Sleak::AnimationTransition |
| struct | Sleak::Bone |
| struct | Sleak::Keyframe< T > |
| struct | Sleak::NodeData |
| struct | Sleak::SampleRequest |
| class | Sleak::Skeleton |
| struct | Sleak::TransitionCondition |
Enumerations | |
| enum class | Sleak::CompareOp { Sleak::CompareOp::Equal , Sleak::CompareOp::NotEqual , Sleak::CompareOp::Greater , Sleak::CompareOp::GreaterEqual , Sleak::CompareOp::Less , Sleak::CompareOp::LessEqual } |
Skeletal animation runtime: clips, blending state machines, and the skeleton bone hierarchy.
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strong |
#include <AnimationStateMachine.hpp>
Comparison used to evaluate a TransitionCondition against a live parameter.
| Enumerator | |
|---|---|
| Equal | |
| NotEqual | |
| Greater | |
| GreaterEqual | |
| Less | |
| LessEqual | |
Definition at line 35 of file AnimationStateMachine.hpp.