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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Skeleton.hpp>
Public Attributes | |
| int | id |
| std::string | name |
| Math::Matrix4 | offsetMatrix |
| int | parentId = -1 |
One skinning joint: its offset matrix and parent link within the skeleton.
Definition at line 17 of file Skeleton.hpp.
| int Sleak::Bone::id |
Definition at line 19 of file Skeleton.hpp.
| std::string Sleak::Bone::name |
Definition at line 18 of file Skeleton.hpp.
| Math::Matrix4 Sleak::Bone::offsetMatrix |
Definition at line 21 of file Skeleton.hpp.
| int Sleak::Bone::parentId = -1 |
Definition at line 20 of file Skeleton.hpp.