SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Bone Struct Reference

#include <Skeleton.hpp>

Public Attributes

int id
std::string name
Math::Matrix4 offsetMatrix
int parentId = -1

Detailed Description

One skinning joint: its offset matrix and parent link within the skeleton.

Definition at line 17 of file Skeleton.hpp.

Member Data Documentation

◆ id

int Sleak::Bone::id

Definition at line 19 of file Skeleton.hpp.

◆ name

std::string Sleak::Bone::name

Definition at line 18 of file Skeleton.hpp.

◆ offsetMatrix

Math::Matrix4 Sleak::Bone::offsetMatrix

Definition at line 21 of file Skeleton.hpp.

◆ parentId

int Sleak::Bone::parentId = -1

Definition at line 20 of file Skeleton.hpp.