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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <AnimationClip.hpp>
Public Attributes | |
| float | time |
| T | value |
A single timed sample of a value, used as a control point for interpolation.
Definition at line 16 of file AnimationClip.hpp.
| float Sleak::Keyframe< T >::time |
Definition at line 17 of file AnimationClip.hpp.
| T Sleak::Keyframe< T >::value |
Definition at line 18 of file AnimationClip.hpp.