SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::NodeData Struct Reference

#include <Skeleton.hpp>

Public Attributes

int boneIndex = -1
std::vector< int > children
Math::Matrix4 defaultTransform
std::string name

Detailed Description

Full scene node (bones + non-bone nodes).

Definition at line 26 of file Skeleton.hpp.

Member Data Documentation

◆ boneIndex

int Sleak::NodeData::boneIndex = -1

Definition at line 29 of file Skeleton.hpp.

◆ children

std::vector<int> Sleak::NodeData::children

Definition at line 30 of file Skeleton.hpp.

◆ defaultTransform

Math::Matrix4 Sleak::NodeData::defaultTransform

Definition at line 28 of file Skeleton.hpp.

◆ name

std::string Sleak::NodeData::name

Definition at line 27 of file Skeleton.hpp.