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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Skeleton.hpp>
Public Attributes | |
| int | boneIndex = -1 |
| std::vector< int > | children |
| Math::Matrix4 | defaultTransform |
| std::string | name |
Full scene node (bones + non-bone nodes).
Definition at line 26 of file Skeleton.hpp.
| int Sleak::NodeData::boneIndex = -1 |
Definition at line 29 of file Skeleton.hpp.
| std::vector<int> Sleak::NodeData::children |
Definition at line 30 of file Skeleton.hpp.
| Math::Matrix4 Sleak::NodeData::defaultTransform |
Definition at line 28 of file Skeleton.hpp.
| std::string Sleak::NodeData::name |
Definition at line 27 of file Skeleton.hpp.