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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <CollisionDetection.hpp>
Public Attributes | |
| Vector3D | normal |
| float | penetration = 0.0f |
| Vector3D | point |
Single point of contact between two colliding shapes.
Definition at line 11 of file CollisionDetection.hpp.
| Vector3D Sleak::Physics::ContactPoint::normal |
Definition at line 13 of file CollisionDetection.hpp.
| float Sleak::Physics::ContactPoint::penetration = 0.0f |
Definition at line 14 of file CollisionDetection.hpp.
| Vector3D Sleak::Physics::ContactPoint::point |
Definition at line 12 of file CollisionDetection.hpp.