SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
Sleak::Physics::ContactPoint Struct Reference

#include <CollisionDetection.hpp>

Public Attributes

Vector3D normal
float penetration = 0.0f
Vector3D point

Detailed Description

Single point of contact between two colliding shapes.

Definition at line 11 of file CollisionDetection.hpp.

Member Data Documentation

◆ normal

Vector3D Sleak::Physics::ContactPoint::normal

Definition at line 13 of file CollisionDetection.hpp.

◆ penetration

float Sleak::Physics::ContactPoint::penetration = 0.0f

Definition at line 14 of file CollisionDetection.hpp.

◆ point

Vector3D Sleak::Physics::ContactPoint::point

Definition at line 12 of file CollisionDetection.hpp.