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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <PhysicsWorld.hpp>
Public Attributes | |
| ColliderComponent * | collider = nullptr |
| float | distance = 0.0f |
| bool | hit = false |
| Vector3D | normal |
| Vector3D | point |
Result of a single Raycast call.
Definition at line 26 of file PhysicsWorld.hpp.
| ColliderComponent* Sleak::Physics::RayHit::collider = nullptr |
Definition at line 28 of file PhysicsWorld.hpp.
| float Sleak::Physics::RayHit::distance = 0.0f |
Definition at line 31 of file PhysicsWorld.hpp.
| bool Sleak::Physics::RayHit::hit = false |
Definition at line 27 of file PhysicsWorld.hpp.
| Vector3D Sleak::Physics::RayHit::normal |
Definition at line 30 of file PhysicsWorld.hpp.
| Vector3D Sleak::Physics::RayHit::point |
Definition at line 29 of file PhysicsWorld.hpp.