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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <PhysicsWorld.hpp>
Public Attributes | |
| ColliderComponent * | collider = nullptr |
| float | distance = 0.0f |
| bool | hit = false |
| Vector3D | normal |
| Vector3D | point |
Result of sweeping a moving shape (e.g. SphereSweep) against the world.
Definition at line 36 of file PhysicsWorld.hpp.
| ColliderComponent* Sleak::Physics::SweepResult::collider = nullptr |
Definition at line 38 of file PhysicsWorld.hpp.
| float Sleak::Physics::SweepResult::distance = 0.0f |
Definition at line 41 of file PhysicsWorld.hpp.
| bool Sleak::Physics::SweepResult::hit = false |
Definition at line 37 of file PhysicsWorld.hpp.
| Vector3D Sleak::Physics::SweepResult::normal |
Definition at line 40 of file PhysicsWorld.hpp.
| Vector3D Sleak::Physics::SweepResult::point |
Definition at line 39 of file PhysicsWorld.hpp.