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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <ViewFrustum.hpp>
Public Member Functions | |
| float | DistanceToPoint (const Math::Vector3D &p) const |
| void | Normalize () |
| Rescales the plane coefficients so (a, b, c) is unit length. | |
Public Attributes | |
| float | a |
| float | b |
| float | c |
| float | d |
A plane in ax + by + cz + d = 0 form, used as one face of a ViewFrustum.
Definition at line 12 of file ViewFrustum.hpp.
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inline |
Definition at line 15 of file ViewFrustum.hpp.
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inline |
Rescales the plane coefficients so (a, b, c) is unit length.
Definition at line 20 of file ViewFrustum.hpp.
| float Sleak::Plane::a |
Definition at line 13 of file ViewFrustum.hpp.
| float Sleak::Plane::b |
Definition at line 13 of file ViewFrustum.hpp.
| float Sleak::Plane::c |
Definition at line 13 of file ViewFrustum.hpp.
| float Sleak::Plane::d |
Definition at line 13 of file ViewFrustum.hpp.