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SleakEngine 1.0.0
C++23 multi-backend game engine
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One hemisphere sample offset (w unused, kept for GPU alignment). More...
#include <SSAOKernel.hpp>
Public Attributes | |
| float | _pad |
| float | x |
| float | y |
| float | z |
One hemisphere sample offset (w unused, kept for GPU alignment).
Definition at line 18 of file SSAOKernel.hpp.
| float Sleak::RenderEngine::SSAOKernel::Sample::_pad |
Definition at line 19 of file SSAOKernel.hpp.
| float Sleak::RenderEngine::SSAOKernel::Sample::x |
Definition at line 19 of file SSAOKernel.hpp.
| float Sleak::RenderEngine::SSAOKernel::Sample::y |
Definition at line 19 of file SSAOKernel.hpp.
| float Sleak::RenderEngine::SSAOKernel::Sample::z |
Definition at line 19 of file SSAOKernel.hpp.