SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::SSAOKernel::Sample Struct Reference

One hemisphere sample offset (w unused, kept for GPU alignment). More...

#include <SSAOKernel.hpp>

Public Attributes

float _pad
float x
float y
float z

Detailed Description

One hemisphere sample offset (w unused, kept for GPU alignment).

Definition at line 18 of file SSAOKernel.hpp.

Member Data Documentation

◆ _pad

float Sleak::RenderEngine::SSAOKernel::Sample::_pad

Definition at line 19 of file SSAOKernel.hpp.

◆ x

float Sleak::RenderEngine::SSAOKernel::Sample::x

Definition at line 19 of file SSAOKernel.hpp.

◆ y

float Sleak::RenderEngine::SSAOKernel::Sample::y

Definition at line 19 of file SSAOKernel.hpp.

◆ z

float Sleak::RenderEngine::SSAOKernel::Sample::z

Definition at line 19 of file SSAOKernel.hpp.