SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
Sleak::SampleRequest Struct Reference

#include <AnimationStateMachine.hpp>

Public Attributes

float blendWeight = 0.0f
AnimationClipclipA = nullptr
AnimationClipclipB = nullptr
float timeA = 0.0f
float timeB = 0.0f

Detailed Description

What the state machine returns each frame for the animator to sample.

Definition at line 16 of file AnimationStateMachine.hpp.

Member Data Documentation

◆ blendWeight

float Sleak::SampleRequest::blendWeight = 0.0f

Definition at line 21 of file AnimationStateMachine.hpp.

◆ clipA

AnimationClip* Sleak::SampleRequest::clipA = nullptr

Definition at line 17 of file AnimationStateMachine.hpp.

◆ clipB

AnimationClip* Sleak::SampleRequest::clipB = nullptr

Definition at line 19 of file AnimationStateMachine.hpp.

◆ timeA

float Sleak::SampleRequest::timeA = 0.0f

Definition at line 18 of file AnimationStateMachine.hpp.

◆ timeB

float Sleak::SampleRequest::timeB = 0.0f

Definition at line 20 of file AnimationStateMachine.hpp.