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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <AnimationStateMachine.hpp>
Public Attributes | |
| float | blendWeight = 0.0f |
| AnimationClip * | clipA = nullptr |
| AnimationClip * | clipB = nullptr |
| float | timeA = 0.0f |
| float | timeB = 0.0f |
What the state machine returns each frame for the animator to sample.
Definition at line 16 of file AnimationStateMachine.hpp.
| float Sleak::SampleRequest::blendWeight = 0.0f |
Definition at line 21 of file AnimationStateMachine.hpp.
| AnimationClip* Sleak::SampleRequest::clipA = nullptr |
Definition at line 17 of file AnimationStateMachine.hpp.
| AnimationClip* Sleak::SampleRequest::clipB = nullptr |
Definition at line 19 of file AnimationStateMachine.hpp.
| float Sleak::SampleRequest::timeA = 0.0f |
Definition at line 18 of file AnimationStateMachine.hpp.
| float Sleak::SampleRequest::timeB = 0.0f |
Definition at line 20 of file AnimationStateMachine.hpp.