SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::TransitionCondition Struct Reference

#include <AnimationStateMachine.hpp>

Public Attributes

CompareOp op
std::string paramName
ParamValue threshold

Detailed Description

One guard on a transition: param op threshold must hold for the transition to fire.

Definition at line 48 of file AnimationStateMachine.hpp.

Member Data Documentation

◆ op

CompareOp Sleak::TransitionCondition::op

Definition at line 50 of file AnimationStateMachine.hpp.

◆ paramName

std::string Sleak::TransitionCondition::paramName

Definition at line 49 of file AnimationStateMachine.hpp.

◆ threshold

ParamValue Sleak::TransitionCondition::threshold

Definition at line 51 of file AnimationStateMachine.hpp.