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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <AnimationStateMachine.hpp>
Public Attributes | |
| CompareOp | op |
| std::string | paramName |
| ParamValue | threshold |
One guard on a transition: param op threshold must hold for the transition to fire.
Definition at line 48 of file AnimationStateMachine.hpp.
| CompareOp Sleak::TransitionCondition::op |
Definition at line 50 of file AnimationStateMachine.hpp.
| std::string Sleak::TransitionCondition::paramName |
Definition at line 49 of file AnimationStateMachine.hpp.
| ParamValue Sleak::TransitionCondition::threshold |
Definition at line 51 of file AnimationStateMachine.hpp.