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SleakEngine 1.0.0
C++23 multi-backend game engine
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Go to the source code of this file.
Classes | |
| class | Sleak::Events::Input::KeyEvent |
| class | Sleak::Events::Input::KeyPressedEvent |
| class | Sleak::Events::Input::KeyReleasedEvent |
| class | Sleak::Events::Input::KeyTypedEvent |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Events |
| Concrete event types dispatched through Sleak::EventDispatcher. | |
| namespace | Sleak::Events::Input |
| Keyboard and mouse event types. | |
Macros | |
| #define | if_key_down(key) |
| #define | if_key_press(key) |
| #define if_key_down | ( | key | ) |
Definition at line 9 of file KeyboardEvent.hpp.
| #define if_key_press | ( | key | ) |
Definition at line 8 of file KeyboardEvent.hpp.