SleakEngine 1.0.0
C++23 multi-backend game engine
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SSAOKernel.hpp File Reference
#include <array>
#include <cmath>
#include <cstdint>
#include <random>

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Classes

struct  Sleak::RenderEngine::SSAOKernel::Sample
 One hemisphere sample offset (w unused, kept for GPU alignment). More...
struct  Sleak::RenderEngine::SSAOKernel

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.