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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Core/OSDef.hpp>#include <Math/Matrix.hpp>#include <string>#include <vector>#include <unordered_map>Go to the source code of this file.
Classes | |
| struct | Sleak::Bone |
| struct | Sleak::NodeData |
| class | Sleak::Skeleton |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Variables | |
| static constexpr int | Sleak::MAX_BONE_INFLUENCE = 4 |
| static constexpr int | Sleak::MAX_BONES = 256 |