SleakEngine 1.0.0
C++23 multi-backend game engine
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Skeleton.hpp File Reference
#include <Core/OSDef.hpp>
#include <Math/Matrix.hpp>
#include <string>
#include <vector>
#include <unordered_map>

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Classes

struct  Sleak::Bone
struct  Sleak::NodeData
class  Sleak::Skeleton

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Variables

static constexpr int Sleak::MAX_BONE_INFLUENCE = 4
static constexpr int Sleak::MAX_BONES = 256