#include "../Common/Renderer.hpp"
#include "../Common/RenderContext.hpp"
#include "Graphics/Vulkan/VulkanShader.hpp"
#include "Graphics/Vulkan/VulkanTexture.hpp"
#include "Core/Logger.hpp"
#include <vulkan/vulkan.h>
#include "Graphics/Vulkan/VulkanBuffer.hpp"
#include <Runtime/Material.hpp>
#include <cstdint>
#include <vector>
#include <set>
#include <array>
#include <unordered_map>
#include <imgui.h>
#include <backends/imgui_impl_vulkan.h>
Go to the source code of this file.
|
| namespace | Sleak |
| | Root namespace for everything the engine exposes.
|
| namespace | Sleak::RenderEngine |
| | Backend-facing rendering layer shared by the four graphics backends.
|