|
SleakEngine 1.0.0
C++23 multi-backend game engine
|
#include <AnimationClip.hpp>
Public Attributes | |
| int | boneId = -1 |
| std::string | boneName |
| std::vector< Keyframe< Math::Vector3D > > | positionKeys |
| std::vector< Keyframe< Math::Quaternion > > | rotationKeys |
| std::vector< Keyframe< Math::Vector3D > > | scaleKeys |
Position/rotation/scale keyframe tracks for one bone or scene node.
Definition at line 23 of file AnimationClip.hpp.
| int Sleak::AnimationChannel::boneId = -1 |
Definition at line 25 of file AnimationClip.hpp.
| std::string Sleak::AnimationChannel::boneName |
Definition at line 24 of file AnimationClip.hpp.
| std::vector<Keyframe<Math::Vector3D> > Sleak::AnimationChannel::positionKeys |
Definition at line 26 of file AnimationClip.hpp.
| std::vector<Keyframe<Math::Quaternion> > Sleak::AnimationChannel::rotationKeys |
Definition at line 27 of file AnimationClip.hpp.
| std::vector<Keyframe<Math::Vector3D> > Sleak::AnimationChannel::scaleKeys |
Definition at line 28 of file AnimationClip.hpp.