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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <AnimationStateMachine.hpp>
Public Attributes | |
| float | blendDuration = 0.3f |
| std::vector< TransitionCondition > | conditions |
| int | fromState = -1 |
| int | toState = -1 |
| bool | waitForClipEnd = false |
An edge in the state graph, with its blend timing and guard conditions.
Definition at line 56 of file AnimationStateMachine.hpp.
| float Sleak::AnimationTransition::blendDuration = 0.3f |
Definition at line 59 of file AnimationStateMachine.hpp.
| std::vector<TransitionCondition> Sleak::AnimationTransition::conditions |
Definition at line 61 of file AnimationStateMachine.hpp.
| int Sleak::AnimationTransition::fromState = -1 |
Definition at line 57 of file AnimationStateMachine.hpp.
| int Sleak::AnimationTransition::toState = -1 |
Definition at line 58 of file AnimationStateMachine.hpp.
| bool Sleak::AnimationTransition::waitForClipEnd = false |
Definition at line 60 of file AnimationStateMachine.hpp.