SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Physics::CollisionPair Struct Reference

#include <PhysicsWorld.hpp>

Public Attributes

ColliderComponenta = nullptr
ColliderComponentb = nullptr
CollisionManifold manifold

Detailed Description

Two overlapping colliders and the manifold describing how they overlap.

Definition at line 18 of file PhysicsWorld.hpp.

Member Data Documentation

◆ a

ColliderComponent* Sleak::Physics::CollisionPair::a = nullptr

Definition at line 19 of file PhysicsWorld.hpp.

◆ b

ColliderComponent* Sleak::Physics::CollisionPair::b = nullptr

Definition at line 20 of file PhysicsWorld.hpp.

◆ manifold

CollisionManifold Sleak::Physics::CollisionPair::manifold

Definition at line 21 of file PhysicsWorld.hpp.