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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <PhysicsWorld.hpp>
Public Attributes | |
| ColliderComponent * | a = nullptr |
| ColliderComponent * | b = nullptr |
| CollisionManifold | manifold |
Two overlapping colliders and the manifold describing how they overlap.
Definition at line 18 of file PhysicsWorld.hpp.
| ColliderComponent* Sleak::Physics::CollisionPair::a = nullptr |
Definition at line 19 of file PhysicsWorld.hpp.
| ColliderComponent* Sleak::Physics::CollisionPair::b = nullptr |
Definition at line 20 of file PhysicsWorld.hpp.
| CollisionManifold Sleak::Physics::CollisionPair::manifold |
Definition at line 21 of file PhysicsWorld.hpp.