SleakEngine 1.0.0
C++23 multi-backend game engine
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PhysicsWorld.hpp File Reference
#include <Physics/Colliders.hpp>
#include <Physics/CollisionDetection.hpp>
#include <Physics/DynamicAABBTree.hpp>
#include <vector>
#include <cstdint>

Go to the source code of this file.

Classes

struct  Sleak::Physics::CollisionPair
class  Sleak::Physics::PhysicsWorld
struct  Sleak::Physics::RayHit
struct  Sleak::Physics::SweepResult

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Physics
 Collision shapes, the broadphase tree, and the world that steps them.