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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Physics/Colliders.hpp>#include <Physics/CollisionDetection.hpp>#include <Physics/DynamicAABBTree.hpp>#include <vector>#include <cstdint>Go to the source code of this file.
Classes | |
| struct | Sleak::Physics::CollisionPair |
| class | Sleak::Physics::PhysicsWorld |
| struct | Sleak::Physics::RayHit |
| struct | Sleak::Physics::SweepResult |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Physics |
| Collision shapes, the broadphase tree, and the world that steps them. | |