|
SleakEngine 1.0.0
C++23 multi-backend game engine
|
#include <Core/OSDef.hpp>#include <string>#include <vector>#include <unordered_map>#include <variant>Go to the source code of this file.
Classes | |
| struct | Sleak::AnimationState |
| class | Sleak::AnimationStateMachine |
| struct | Sleak::AnimationTransition |
| struct | Sleak::SampleRequest |
| struct | Sleak::TransitionCondition |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Typedefs | |
| using | Sleak::ParamValue = std::variant<bool, float, int> |
Enumerations | |
| enum class | Sleak::CompareOp { Sleak::CompareOp::Equal , Sleak::CompareOp::NotEqual , Sleak::CompareOp::Greater , Sleak::CompareOp::GreaterEqual , Sleak::CompareOp::Less , Sleak::CompareOp::LessEqual } |