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SleakEngine 0.1.0
C++23 multi-backend game engine
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#include <Physics/Colliders.hpp>Go to the source code of this file.
Classes | |
| struct | Sleak::Physics::CollisionManifold |
| struct | Sleak::Physics::ContactPoint |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Physics |
| Collision shapes, the broadphase tree, and the world that steps them. | |