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| struct | Sleak::RenderEngine::ConstantBuffer |
| | Interface for a CPU-side payload that can be uploaded to a GPU constant buffer. More...
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| struct | Sleak::RenderEngine::DeferredBuffer |
| | ConstantBuffer wrapper around DeferredCBData. More...
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| struct | Sleak::RenderEngine::DeferredCBData |
| | Per-frame deferred lighting pass CB: inverse view-projection plus screen/near-far metrics. More...
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| struct | Sleak::RenderEngine::IBLSettingsGPUData |
| | Image-based lighting toggle, intensity, and prefiltered-map LOD range. More...
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| struct | Sleak::RenderEngine::LightBuffer |
| | ConstantBuffer wrapper around LightCBData. More...
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| struct | Sleak::RenderEngine::LightCBData |
| | Full per-frame lighting UBO: camera, ambient, fog, and the packed light array. More...
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| struct | Sleak::RenderEngine::LightGPUEntry |
| | One light's packed GPU representation, laid out for std140/cbuffer alignment. More...
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| struct | Sleak::RenderEngine::MaterialBuffer |
| | ConstantBuffer wrapper around MaterialGPUData. More...
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| struct | Sleak::RenderEngine::MaterialGPUData |
| | Packed PBR material parameters uploaded to the material constant buffer. More...
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| struct | Sleak::RenderEngine::PCSSShadowGPUData |
| | PCSS soft-shadow parameters for the DX11/OpenGL PBR shader path. More...
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| struct | Sleak::RenderEngine::PostProcessGPUData |
| | Tonemapping/exposure settings uploaded to the post-process pass. More...
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| struct | Sleak::RenderEngine::ShadowLightUBO |
| | Shadow-pass UBO: light/shadow parameters, fog, and extra fill lights (set 2, binding 0). More...
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| struct | Sleak::RenderEngine::SSAOCompositeGPUData |
| | Controls whether the forward PBR shader multiplies in the SSAO texture. More...
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| struct | Sleak::RenderEngine::SSAOSettingsGPUData |
| | SSAO pass parameters: kernel size, radius/bias/power, and screen/near-far metrics. More...
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| struct | Sleak::RenderEngine::TransformBuffer |
| | Per-draw world-view-projection and world matrices. More...
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