Here is a list of all functions with links to the classes they belong to:
- u -
- Unbind() : Sleak::RenderEngine::DirectX11CubemapTexture, Sleak::RenderEngine::DirectX11Texture, Sleak::RenderEngine::OpenGLCubemapTexture, Sleak::RenderEngine::OpenGLTexture, Sleak::RenderEngine::VulkanCubemapTexture, Sleak::RenderEngine::VulkanTexture, Sleak::Texture
- UnitVector() : Sleak::Math::Random
- Unload() : Sleak::SceneBase
- Unmap() : Sleak::RenderEngine::BufferBase, Sleak::RenderEngine::DirectX11Buffer, Sleak::RenderEngine::DirectX12Buffer, Sleak::RenderEngine::OpenGLBuffer, Sleak::RenderEngine::VulkanBuffer
- UnregisterAllEvents() : Sleak::EventDispatcher
- UnregisterCollider() : Sleak::Physics::PhysicsWorld
- UnregisterEvent() : Sleak::EventDispatcher
- UnregisterEvents() : Sleak::EventDispatcher
- UnregisterLight() : Sleak::LightManager
- UnregisterListener() : Sleak::Input::InputManager
- UnregisterMetric() : Sleak::Benchmark
- UntrackAllocation() : Sleak::RenderEngine::VulkanBuffer
- Up() : Sleak::Math::Vector3D, Sleak::Physics::Vector3D, Sleak::TransformComponent
- Update() : Sleak::AnimationStateMachine, Sleak::AnimatorComponent, Sleak::Camera, Sleak::CameraController, Sleak::ColliderComponent, Sleak::Component, Sleak::FirstPersonController, Sleak::FreeLookCameraController, Sleak::GameObject, Sleak::MaterialComponent, Sleak::MeshComponent, Sleak::RenderEngine::BufferBase, Sleak::RenderEngine::DirectX11Buffer, Sleak::RenderEngine::DirectX12Buffer, Sleak::RenderEngine::OpenGLBuffer, Sleak::RenderEngine::VulkanBuffer, Sleak::ResourceBase, Sleak::RigidbodyComponent, Sleak::Scene, Sleak::SceneBase, Sleak::TransformComponent, Sleak::Window
- UpdateAndBind() : Sleak::LightManager
- UpdateCamera() : Sleak::CameraController
- UpdateConstantBufferCommand() : Sleak::RenderEngine::UpdateConstantBufferCommand
- UpdateDeferredCB() : Sleak::LightManager, Sleak::RenderEngine::RenderContext, Sleak::RenderEngine::VulkanRenderer
- UpdateEvent() : Sleak::Events::UpdateEvent
- UpdateFrameMetrics() : Sleak::RenderEngine::Renderer
- UpdateInput() : Sleak::CameraController
- UpdateShadowData() : Sleak::LightManager
- UpdateShadowLightUBO() : Sleak::RenderEngine::Renderer, Sleak::RenderEngine::VulkanRenderer
- use_count() : Sleak::RefPtr< T >, Sleak::WeakPtr< T >