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Here is a list of all functions with links to the classes they belong to:
- m -
- Magnitude() : Sleak::Math::Vector2D, Sleak::Math::Vector3D, Sleak::Math::Vector4D, Sleak::Math::Vector< T, N >, Sleak::Physics::Vector3D
- magnitude() : Sleak::Math::Quaternion
- Map() : Sleak::RenderEngine::BufferBase, Sleak::RenderEngine::DirectX11Buffer, Sleak::RenderEngine::DirectX12Buffer, Sleak::RenderEngine::OpenGLBuffer, Sleak::RenderEngine::VulkanBuffer
- MarkForDestroy() : Sleak::GameObject
- Material() : Sleak::Material
- MaterialBuffer() : Sleak::RenderEngine::MaterialBuffer
- MaterialComponent() : Sleak::MaterialComponent
- Matrix() : Sleak::Math::Matrix< T, Rows, Cols >
- Merge() : Sleak::Math::AABB, Sleak::Physics::AABB
- MeshComponent() : Sleak::MeshComponent
- MeshHandle() : Sleak::MeshHandle
- MouseButtonEvent() : Sleak::Events::Input::MouseButtonEvent
- MouseButtonPressedEvent() : Sleak::Events::Input::MouseButtonPressedEvent
- MouseButtonReleasedEvent() : Sleak::Events::Input::MouseButtonReleasedEvent
- MouseEvent() : Sleak::Input::MouseEvent
- MouseMovedEvent() : Sleak::Events::Input::MouseMovedEvent
- MouseScrolledEvent() : Sleak::Events::Input::MouseScrolledEvent
- MoveProxy() : Sleak::Physics::DynamicAABBTree