SleakEngine
0.1.0
C++23 multi-backend game engine
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Here is a list of all functions with links to the classes they belong to:
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- g -
GameObject() :
Sleak::GameObject
GamepadEvent() :
Sleak::Input::GamepadEvent
Generate() :
Sleak::RenderEngine::SSAOKernel
GenerateID() :
Sleak::EventDelegate< EventT >
Get() :
Sleak::VertexFormatRegistry
get() :
Sleak::HashTable< Key, Value >
,
Sleak::RefPtr< T >
,
Sleak::SmartPointer< T >
GetA() :
Sleak::Math::Color
GetAcceleration() :
Sleak::FreeLookCameraController
GetActiveCamera() :
Sleak::SceneBase
GetActiveScene() :
Sleak::GameBase
GetAllocator() :
Sleak::RenderEngine::VulkanBuffer
GetAlphaCutoff() :
Sleak::Material
GetAmbientIntensity() :
Sleak::LightManager
GetAO() :
Sleak::Material
GetAOTexture() :
Sleak::Material
GetAttributeOffsets() :
Sleak::Vertex
GetAttributeSizes() :
Sleak::Vertex
GetB() :
Sleak::Math::Color
GetBenchmark() :
Sleak::Application
GetBindFlags() :
Sleak::RenderEngine::DirectX11Buffer
GetBodyType() :
Sleak::RigidbodyComponent
GetBone() :
Sleak::Skeleton
GetBoneBuffer() :
Sleak::AnimatorComponent
GetBoneCount() :
Sleak::Skeleton
GetBuffer() :
Sleak::RenderEngine::BindConstantBufferCommand
GetButtonStr() :
Sleak::Events::Input::MouseButtonEvent
GetByteSize() :
Sleak::List< T >
GetCamera() :
Sleak::CameraController
GetCapacity() :
Sleak::List< T >
getCapacity() :
Sleak::HashTable< Key, Value >
GetCastShadows() :
Sleak::Light
GetCategoryFlags() :
Sleak::Event
,
Sleak::Events::Input::KeyEvent
,
Sleak::Events::Input::MouseButtonEvent
,
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Events::Input::MouseScrolledEvent
,
Sleak::Events::RenderEvent
,
Sleak::Events::TickEvent
,
Sleak::Events::UpdateEvent
,
Sleak::Events::WindowCloseEvent
,
Sleak::Events::WindowFullScreen
,
Sleak::Events::WindowOpenEvent
,
Sleak::Events::WindowResizeEvent
GetCenter() :
Sleak::Physics::AABB
GetChildren() :
Sleak::GameObject
GetClips() :
Sleak::AnimatorComponent
GetColor() :
Sleak::Light
GetCommandList() :
Sleak::RenderEngine::DirectX12UploadContext
GetComponent() :
Sleak::GameObject
GetConfig() :
Sleak::DebugOverlay
GetConstantData() :
Sleak::RenderEngine::DirectX12Buffer
GetConstantDataSize() :
Sleak::RenderEngine::DirectX12Buffer
GetContext() :
Sleak::RenderEngine::OpenGLRenderer
,
Sleak::RenderEngine::Renderer
,
Sleak::RenderEngine::VulkanRenderer
getControlBlock() :
Sleak::RefPtr< T >
GetCoreLogger() :
Sleak::Logger
GetCPUAccessFlags() :
Sleak::RenderEngine::DirectX11Buffer
GetCPUShadowCopy() :
Sleak::RenderEngine::BufferBase
GetCPUShadowCopySize() :
Sleak::RenderEngine::BufferBase
GetCPUUsage() :
Sleak::RenderEngine::Renderer
GetCubemapTexture() :
Sleak::Skybox
GetCurrentClipName() :
Sleak::AnimatorComponent
GetCurrentStateName() :
Sleak::AnimationStateMachine
GetCurrentTime() :
Sleak::AnimatorComponent
GetD3DBuffer() :
Sleak::RenderEngine::DirectX11Buffer
,
Sleak::RenderEngine::DirectX12Buffer
GetDamping() :
Sleak::FreeLookCameraController
GetData() :
Sleak::List< T >
,
Sleak::Queue< T >
,
Sleak::RenderEngine::BufferBase
,
Sleak::RenderEngine::ConstantBuffer
,
Sleak::RenderEngine::DeferredBuffer
,
Sleak::RenderEngine::DirectX11Buffer
,
Sleak::RenderEngine::DirectX12Buffer
,
Sleak::RenderEngine::LightBuffer
,
Sleak::RenderEngine::MaterialBuffer
,
Sleak::RenderEngine::OpenGLBuffer
,
Sleak::RenderEngine::TransformBuffer
,
Sleak::RenderEngine::UpdateConstantBufferCommand
,
Sleak::RenderEngine::VulkanBuffer
,
Sleak::VertexGroup
GetDebugName() :
Sleak::Object
GetDeferredEnabled() :
Sleak::RenderEngine::Renderer
GetDepthBuffer() :
Sleak::CullingSystem
GetDescriptorSets() :
Sleak::RenderEngine::VulkanTexture
GetDeviceLocalAllocatedBytes() :
Sleak::RenderEngine::VulkanBuffer
GetDeviceLocalHeapSize() :
Sleak::RenderEngine::VulkanBuffer
GetDiffuseColor() :
Sleak::Material
GetDiffuseTexture() :
Sleak::Material
GetDirection() :
Sleak::AreaLight
,
Sleak::Camera
,
Sleak::DirectionalLight
,
Sleak::SpotLight
GetDurationInSeconds() :
Sleak::AnimationClip
GetEmissiveColor() :
Sleak::Material
GetEmissiveIntensity() :
Sleak::Material
GetEmissiveTexture() :
Sleak::Material
GetEventType() :
Sleak::Event
,
Sleak::Events::Input::KeyPressedEvent
,
Sleak::Events::Input::KeyReleasedEvent
,
Sleak::Events::Input::KeyTypedEvent
,
Sleak::Events::Input::MouseButtonPressedEvent
,
Sleak::Events::Input::MouseButtonReleasedEvent
,
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Events::Input::MouseScrolledEvent
,
Sleak::Events::RenderEvent
,
Sleak::Events::TickEvent
,
Sleak::Events::UpdateEvent
,
Sleak::Events::WindowCloseEvent
,
Sleak::Events::WindowFullScreen
,
Sleak::Events::WindowOpenEvent
,
Sleak::Events::WindowResizeEvent
GetExposure() :
Sleak::RenderEngine::Renderer
GetExtents() :
Sleak::Physics::AABB
GetFarPlane() :
Sleak::Camera
GetFatAABB() :
Sleak::Physics::DynamicAABBTree
GetFeatureCaps() :
Sleak::RenderEngine::OpenGLRenderer
,
Sleak::RenderEngine::Renderer
,
Sleak::RenderEngine::VulkanRenderer
GetFieldOfView() :
Sleak::Camera
GetFogEnd() :
Sleak::LightManager
GetFogStart() :
Sleak::LightManager
GetFormat() :
Sleak::RenderEngine::DirectX11CubemapTexture
,
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::OpenGLCubemapTexture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
GetFPS() :
Sleak::Application
GetFragInfo() :
Sleak::RenderEngine::VulkanShader
GetFragmentShader() :
Sleak::RenderEngine::VulkanShader
GetFrameAddress() :
Sleak::RenderEngine::DirectX12Buffer
GetFrameRate() :
Sleak::RenderEngine::Renderer
GetFrameTime() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetFullscreen() :
Sleak::Events::WindowFullScreen
GetG() :
Sleak::Math::Color
GetGame() :
Sleak::Application
GetGamma() :
Sleak::RenderEngine::Renderer
GetGLBuffer() :
Sleak::RenderEngine::OpenGLBuffer
GetGlobalInverseTransform() :
Sleak::Skeleton
GetGLTexture() :
Sleak::RenderEngine::OpenGLCubemapTexture
,
Sleak::RenderEngine::OpenGLTexture
GetGPUMemoryBudget() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
,
Sleak::RenderEngine::VulkanRenderer
GetGPUMemoryUsed() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
,
Sleak::RenderEngine::VulkanRenderer
GetGraphicsCaps() :
Sleak::Application
GetGraphicsConfig() :
Sleak::Application
GetGravity() :
Sleak::RigidbodyComponent
GetGroundNormal() :
Sleak::RigidbodyComponent
GetHeapType() :
Sleak::RenderEngine::DirectX12Buffer
GetHeight() :
Sleak::AreaLight
,
Sleak::Events::WindowResizeEvent
,
Sleak::RenderEngine::DirectX11CubemapTexture
,
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::OpenGLCubemapTexture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
,
Sleak::Window
GetHeightFogDensity() :
Sleak::LightManager
GetHeightFogFalloff() :
Sleak::LightManager
GetHeightFogTop() :
Sleak::LightManager
getHighestPriorityElement() :
Sleak::PriorityList< T >
GetIBLIntensity() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetID() :
Sleak::Delegate< Args >
,
Sleak::EventDelegate< EventT >
,
Sleak::EventDelegateBase
,
Sleak::IDelegate
GetImageView() :
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
GetImGUIEnabled() :
Sleak::RenderEngine::Renderer
GetImGuiTextureID() :
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
GetInnerConeAngle() :
Sleak::SpotLight
getInputLayout() :
Sleak::RenderEngine::DirectX11Shader
GetInstance() :
Sleak::Application
,
Sleak::RenderEngine::RenderCommandQueue
GetIntensity() :
Sleak::Light
GetInvertY() :
Sleak::FreeLookCameraController
GetIsFullScreen() :
Sleak::Window
GetIsGameRunning() :
Sleak::GameBase
GetIsPerformanceCounter() :
Sleak::RenderEngine::Renderer
GetJumpZVelocity() :
Sleak::FirstPersonController
GetKeyCode() :
Sleak::Events::Input::KeyEvent
GetKeyStr() :
Sleak::Events::Input::KeyEvent
GetLastCollisionNormal() :
Sleak::RigidbodyComponent
GetLayer() :
Sleak::ColliderComponent
GetLightCount() :
Sleak::LightManager
GetLightManager() :
Sleak::SceneBase
GetLightSize() :
Sleak::Light
GetLodBias() :
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
GetLogger() :
Sleak::Logger
GetLookTarget() :
Sleak::Camera
GetMainCameraPosition() :
Sleak::Camera
GetMainProjectionMatrix() :
Sleak::Camera
GetMainViewFrustum() :
Sleak::Camera
GetMainViewMatrix() :
Sleak::Camera
GetMask() :
Sleak::ColliderComponent
GetMass() :
Sleak::RigidbodyComponent
GetMaterial() :
Sleak::MaterialComponent
,
Sleak::RenderEngine::BindMaterialCommand
GetMaterialRaw() :
Sleak::MaterialComponent
GetMaxFlySpeed() :
Sleak::FirstPersonController
GetMaxMSAASampleCount() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetMaxSpeed() :
Sleak::FreeLookCameraController
GetMaxWalkSpeed() :
Sleak::FirstPersonController
GetMetallic() :
Sleak::Material
GetMetallicTexture() :
Sleak::Material
GetMouseButton() :
Sleak::Events::Input::MouseButtonEvent
GetMSAASampleCount() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetMutableData() :
Sleak::VertexGroup
GetName() :
Sleak::Event
,
Sleak::Events::Input::KeyPressedEvent
,
Sleak::Events::Input::KeyReleasedEvent
,
Sleak::Events::Input::KeyTypedEvent
,
Sleak::Events::Input::MouseButtonPressedEvent
,
Sleak::Events::Input::MouseButtonReleasedEvent
,
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Events::Input::MouseScrolledEvent
,
Sleak::Events::RenderEvent
,
Sleak::Events::TickEvent
,
Sleak::Events::UpdateEvent
,
Sleak::Events::WindowCloseEvent
,
Sleak::Events::WindowFullScreen
,
Sleak::Events::WindowOpenEvent
,
Sleak::Events::WindowResizeEvent
,
Sleak::Object
,
Sleak::SceneBase
GetNearPlane() :
Sleak::Camera
GetNode() :
Sleak::Skeleton
GetNodeCount() :
Sleak::Skeleton
GetNormalIntensity() :
Sleak::Material
GetNormalTexture() :
Sleak::Material
GetObjectCount() :
Sleak::SceneBase
GetObjects() :
Sleak::SceneBase
GetOffset() :
Sleak::ColliderComponent
,
Sleak::Material
GetOpacity() :
Sleak::Material
GetOuterConeAngle() :
Sleak::SpotLight
GetOwner() :
Sleak::Component
GetOwnerObjectID() :
Sleak::RenderEngine::RenderCommandBase
GetParent() :
Sleak::GameObject
GetPhysicsWorld() :
Sleak::SceneBase
GetPipelineState() :
Sleak::RenderEngine::DirectX12Shader
GetPitch() :
Sleak::FirstPersonController
,
Sleak::FreeLookCameraController
GetPitchRange() :
Sleak::FreeLookCameraController
getPixelShaderBlob() :
Sleak::RenderEngine::DirectX12Shader
GetPointA() :
Sleak::Physics::BoundingCapsule
GetPointB() :
Sleak::Physics::BoundingCapsule
GetPosition() :
Sleak::AreaLight
,
Sleak::Camera
,
Sleak::PointLight
,
Sleak::SpotLight
GetProgram() :
Sleak::RenderEngine::OpenGLShader
GetProjectionType() :
Sleak::Camera
GetProxyId() :
Sleak::ColliderComponent
GetR() :
Sleak::Math::Color
GetRamUsage() :
Sleak::RenderEngine::Renderer
GetRange() :
Sleak::AreaLight
,
Sleak::PointLight
,
Sleak::SpotLight
GetRawData() :
Sleak::List< T >
,
Sleak::VertexGroup
GetRender() :
Sleak::RenderEngine::VulkanRenderer
GetRenderer() :
Sleak::Application
GetRendererType() :
Sleak::RenderEngine::RendererFactory
GetRendererTypeColor() :
Sleak::Application
GetRendererTypeStr() :
Sleak::Application
GetRenderMode() :
Sleak::Material
,
Sleak::RenderEngine::Renderer
GetResourceState() :
Sleak::RenderEngine::DirectX12Buffer
GetRoll() :
Sleak::FreeLookCameraController
GetRollRange() :
Sleak::FreeLookCameraController
GetRootNodeIndex() :
Sleak::Skeleton
GetRoughness() :
Sleak::Material
GetRoughnessTexture() :
Sleak::Material
GetSampler() :
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
GetSDLWindow() :
Sleak::Window
GetSensitivity() :
Sleak::CameraController
GetShader() :
Sleak::Material
GetShadowBias() :
Sleak::Light
GetShadowDistance() :
Sleak::DirectionalLight
GetShadowFarPlane() :
Sleak::DirectionalLight
GetShadowFrustumSize() :
Sleak::DirectionalLight
GetShadowMapResolution() :
Sleak::RenderEngine::Renderer
GetShadowNearPlane() :
Sleak::DirectionalLight
GetShadowNormalBias() :
Sleak::Light
GetShadowStrength() :
Sleak::Light
GetShape() :
Sleak::AreaLight
,
Sleak::ColliderComponent
GetShininess() :
Sleak::Material
GetSize() :
Sleak::List< T >
,
Sleak::RenderEngine::BufferBase
,
Sleak::RenderEngine::ConstantBuffer
,
Sleak::RenderEngine::DeferredBuffer
,
Sleak::RenderEngine::LightBuffer
,
Sleak::RenderEngine::MaterialBuffer
,
Sleak::RenderEngine::TransformBuffer
,
Sleak::Vertex
,
Sleak::VertexGroup
getSize() :
Sleak::HashTable< Key, Value >
,
Sleak::Heap< T, isMinHeap >
GetSizeInBytes() :
Sleak::VertexGroup
GetSkeleton() :
Sleak::AnimatorComponent
GetSkybox() :
Sleak::SceneBase
GetSlot() :
Sleak::RenderEngine::BindConstantBufferCommand
,
Sleak::RenderEngine::BufferBase
GetSpecularColor() :
Sleak::Material
GetSpecularTexture() :
Sleak::Material
GetSpeed() :
Sleak::AnimatorComponent
,
Sleak::FreeLookCameraController
GetSprintSpeedMultiplier() :
Sleak::FirstPersonController
GetSSAOBias() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetSSAOPower() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetSSAORadius() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetState() :
Sleak::SceneBase
GetStateMachine() :
Sleak::AnimatorComponent
GetStaticType() :
Sleak::Events::Input::KeyPressedEvent
,
Sleak::Events::Input::KeyReleasedEvent
,
Sleak::Events::Input::KeyTypedEvent
,
Sleak::Events::Input::MouseButtonPressedEvent
,
Sleak::Events::Input::MouseButtonReleasedEvent
,
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Events::Input::MouseScrolledEvent
,
Sleak::Events::RenderEvent
,
Sleak::Events::TickEvent
,
Sleak::Events::UpdateEvent
,
Sleak::Events::WindowCloseEvent
,
Sleak::Events::WindowFullScreen
,
Sleak::Events::WindowOpenEvent
,
Sleak::Events::WindowResizeEvent
GetStats() :
Sleak::CullingSystem
GetSurfaceArea() :
Sleak::Physics::AABB
GetTag() :
Sleak::GameObject
GetTarget() :
Sleak::RenderEngine::OpenGLBuffer
GetTerminalVelocity() :
Sleak::RigidbodyComponent
GetTiling() :
Sleak::Material
GetTotalAllocatedBytes() :
Sleak::RenderEngine::VulkanBuffer
GetTransformMatrix() :
Sleak::TransformComponent
GetTranslationInput() :
Sleak::FreeLookCameraController
GetTriangles() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetType() :
Sleak::ColliderComponent
,
Sleak::RenderEngine::BindConstantBufferCommand
,
Sleak::RenderEngine::BindMaterialCommand
,
Sleak::RenderEngine::BindShaderCommand
,
Sleak::RenderEngine::BindTextureCommand
,
Sleak::RenderEngine::BufferBase
,
Sleak::RenderEngine::CustomCommand
,
Sleak::RenderEngine::DirectX11CubemapTexture
,
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::DrawCommand
,
Sleak::RenderEngine::DrawIndexedCommand
,
Sleak::RenderEngine::OpenGLCubemapTexture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::RenderCommandBase
,
Sleak::RenderEngine::Renderer
,
Sleak::RenderEngine::SetRenderFaceCommand
,
Sleak::RenderEngine::SetRenderModeCommand
,
Sleak::RenderEngine::UpdateConstantBufferCommand
,
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
GetTypeStr() :
Sleak::RenderEngine::Renderer
GetUniqueID() :
Sleak::Object
GetUp() :
Sleak::Camera
GetUsage() :
Sleak::RenderEngine::DirectX11Buffer
GetUseGravity() :
Sleak::RigidbodyComponent
GetUserData() :
Sleak::Physics::DynamicAABBTree
GetValue() :
Sleak::CommandLine
GetVelocity() :
Sleak::FreeLookCameraController
,
Sleak::RigidbodyComponent
GetVertexFormat() :
Sleak::RenderEngine::BufferBase
GetVertexInfo() :
Sleak::RenderEngine::VulkanShader
GetVertexShader() :
Sleak::RenderEngine::VulkanShader
getVertexShaderBlob() :
Sleak::RenderEngine::DirectX11Shader
,
Sleak::RenderEngine::DirectX12Shader
GetVertices() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetVkBuffer() :
Sleak::RenderEngine::VulkanBuffer
GetVSync() :
Sleak::Application
,
Sleak::RenderEngine::Renderer
GetW() :
Sleak::Math::Quaternion
,
Sleak::Math::Vector4D
GetWallNormal() :
Sleak::RigidbodyComponent
GetWidth() :
Sleak::AreaLight
,
Sleak::Events::WindowResizeEvent
,
Sleak::RenderEngine::DirectX11CubemapTexture
,
Sleak::RenderEngine::DirectX11Texture
,
Sleak::RenderEngine::OpenGLCubemapTexture
,
Sleak::RenderEngine::OpenGLTexture
,
Sleak::RenderEngine::VulkanCubemapTexture
,
Sleak::RenderEngine::VulkanTexture
,
Sleak::Texture
,
Sleak::Window
GetWindow() :
Sleak::Application
GetWindowTitle() :
Sleak::Window
GetWorldAABB() :
Sleak::ColliderComponent
GetWorldPosition() :
Sleak::TransformComponent
GetWorldRotation() :
Sleak::TransformComponent
GetWorldScale() :
Sleak::TransformComponent
GetX() :
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Math::Quaternion
,
Sleak::Math::Vector2D
,
Sleak::Math::Vector3D
,
Sleak::Math::Vector4D
,
Sleak::Physics::Vector3D
GetXOffset() :
Sleak::Events::Input::MouseScrolledEvent
GetY() :
Sleak::Events::Input::MouseMovedEvent
,
Sleak::Math::Quaternion
,
Sleak::Math::Vector2D
,
Sleak::Math::Vector3D
,
Sleak::Math::Vector4D
,
Sleak::Physics::Vector3D
GetYaw() :
Sleak::FirstPersonController
,
Sleak::FreeLookCameraController
GetYawRange() :
Sleak::FreeLookCameraController
GetYOffset() :
Sleak::Events::Input::MouseScrolledEvent
GetZ() :
Sleak::Math::Quaternion
,
Sleak::Math::Vector3D
,
Sleak::Math::Vector4D
,
Sleak::Physics::Vector3D
Graph() :
Sleak::Graph< T >
Generated on
for SleakEngine by
1.18.0