Here is a list of all functions with links to the classes they belong to:
- r -
- Range() : Sleak::Math::Random
- RayCast() : Sleak::Physics::DynamicAABBTree
- Raycast() : Sleak::Physics::PhysicsWorld
- Read() : Sleak::BinarySerializationContext, Sleak::ISerializationContext, Sleak::JsonSerializationContext, Sleak::YamlSerializationContext
- ReadAllBytes() : Sleak::File
- ReadAllText() : Sleak::File
- ReadFromStream() : Sleak::BinarySerializationContext, Sleak::ISerializationContext, Sleak::JsonSerializationContext, Sleak::YamlSerializationContext
- RecalculateProjectionMatrix() : Sleak::Camera
- RecalculateViewMatrix() : Sleak::Camera
- RefPtr() : Sleak::RefPtr< T >
- Register() : Sleak::VertexFormatRegistry
- RegisterCollider() : Sleak::Physics::PhysicsWorld
- RegisterCreateBuffer() : Sleak::RenderEngine::ResourceManager
- RegisterCreateCubemapTexture() : Sleak::RenderEngine::ResourceManager
- RegisterCreateCubemapTextureFromPanorama() : Sleak::RenderEngine::ResourceManager
- RegisterCreateShader() : Sleak::RenderEngine::ResourceManager
- RegisterCreateTexture() : Sleak::RenderEngine::ResourceManager
- RegisterCreateTextureFromMemory() : Sleak::RenderEngine::ResourceManager
- RegisterEventCallback() : Sleak::EventDispatcher
- RegisterEventHandler() : Sleak::EventDispatcher
- RegisterLight() : Sleak::LightManager
- RegisterListener() : Sleak::Input::InputManager
- RegisterMetric() : Sleak::Benchmark
- release() : Sleak::List< T >, Sleak::ObjectPtr< T >, Sleak::RefPtr< T >, Sleak::VertexGroup
- ReleaseUploadResources() : Sleak::RenderEngine::DirectX12Buffer
- Remove() : Sleak::Physics::DynamicAABBTree
- remove() : Sleak::HashTable< Key, Value >, Sleak::Tree< T >
- RemoveChild() : Sleak::GameObject
- RemoveComponent() : Sleak::GameObject
- removeHighestPriorityElement() : Sleak::PriorityList< T >
- RemoveObject() : Sleak::SceneBase
- RemoveScene() : Sleak::GameBase
- Render() : Sleak::DebugOverlay, Sleak::Renderable, Sleak::Skybox
- RenderEvent() : Sleak::Events::RenderEvent
- reserve() : Sleak::String
- Reset() : Sleak::Timer
- reset() : Sleak::ObjectPtr< T >, Sleak::RefPtr< T >, Sleak::SmartPointer< T >
- Resize() : Sleak::RenderEngine::OpenGLRenderer, Sleak::RenderEngine::Renderer, Sleak::RenderEngine::VulkanRenderer
- resize() : Sleak::List< T >, Sleak::String
- ResolveCollision() : Sleak::RigidbodyComponent
- Resume() : Sleak::AnimatorComponent, Sleak::SceneBase
- reverse() : Sleak::List< T >, Sleak::Queue< T >
- Right() : Sleak::Math::Vector3D, Sleak::Physics::Vector3D, Sleak::TransformComponent
- RigidbodyComponent() : Sleak::RigidbodyComponent
- Rotate() : Sleak::Math::Matrix< T, Rows, Cols >, Sleak::TransformComponent
- RotateAround() : Sleak::TransformComponent
- RotateAroundLocal() : Sleak::TransformComponent
- rotateVector() : Sleak::Math::Quaternion
- Run() : Sleak::Application